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AI Insights · Timothy · January 2024

Top 5 Real-Time Strategy iOS Apps in Central America: Q4 2023 Performance

Explore the performance of the top 5 real-time strategy iOS apps in Central America for Q4 2023, including metrics on downloads, revenue, and active users.

Top 5 Real-Time Strategy iOS Apps in Central America: Q4 2023 Performance

In the fourth quarter of 2023, the top real-time strategy apps on the iOS platform in Central America exhibited diverse performance trends. Here’s a closer look at the weekly downloads, revenue, and active user metrics for the leading apps, based on data from Sensor Tower.

Clash Royale from Supercell showed strong performance in Q4. Weekly revenue peaked at approximately $110K in early November and remained above $50K for most of December, closing the quarter at nearly $60K. Weekly downloads saw a notable increase, starting at around 17.3K in late September and reaching 37.9K by the end of December. Active users also demonstrated growth, rising from 640K in late September to 896K by the end of the quarter.

Warcraft Rumble by Blizzard Entertainment had a mixed quarter. Weekly revenue started at $10.3K at the end of October, peaked at $14.9K in early November, and then gradually declined to around $5.5K by the end of December. Downloads showed a sharp initial drop from 9.5K to 3.7K in the first week of November, eventually stabilizing at around 530 in the final week of December. Active users also decreased from 7.8K to 2.5K during the quarter.

Mob Control by Voodoo experienced varied trends. Weekly revenue saw fluctuations, peaking at about $3.7K in mid-October and ending the quarter at around $821. Downloads were relatively stable, with a peak of 4.5K in late October and closing the quarter at 3K. Active users peaked at 11.2K in late October but declined to 7.4K by the end of December.

Harry Potter: Magic Awakened from Warner Bros. had modest performance metrics. Weekly revenue fluctuated, reaching a high of $3.9K in late October and stabilizing around $1.2K by the end of December. Downloads were relatively low, peaking at 1K in late September and ending the quarter at around 559. Active users showed a slight increase towards the end of the quarter, ending with approximately 5.1K.

TFT: Teamfight Tactics by Riot Games demonstrated steady performance. Weekly revenue peaked at $2.6K in late November and remained around $1.4K towards the end of December. Downloads experienced a significant increase, starting at 313 in late September and reaching 2.5K by the end of December. Active users showed consistent growth, peaking at 14K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024